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	<title>Comments on: Pew/Internet&#8217;s Future: A Mile Wide and an Inch Deep</title>
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	<description>Musings and analysis on marketing, buzz and communications.</description>
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		<title>By: 301 Moved Permanently</title>
		<link>http://www.crttbuzzbin.com/2008/12/16/pewinternets-future-a-mile-wide-and-an-inch-deep/comment-page-1/#comment-458796</link>
		<dc:creator>301 Moved Permanently</dc:creator>
		<pubDate>Mon, 21 Nov 2011 16:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingstonbuzz.com/?p=2256#comment-458796</guid>
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		<title>By: Beth's Blog: How Nonprofits Can Use Social Media: Pew Internet and American Life Project: Future of the Internet</title>
		<link>http://www.crttbuzzbin.com/2008/12/16/pewinternets-future-a-mile-wide-and-an-inch-deep/comment-page-1/#comment-75975</link>
		<dc:creator>Beth's Blog: How Nonprofits Can Use Social Media: Pew Internet and American Life Project: Future of the Internet</dc:creator>
		<pubDate>Fri, 02 Jan 2009 07:17:08 +0000</pubDate>
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		<description>&lt;!--%kramer-ref-pre%--&gt;[...] from higher education and library sectors about the report, but most interesting is Geoff Livingston at LivingstonBuzz who has a detailed analysis and commentary about the findings and the &quot;Do [...]&lt;!--%kramer-ref-post%--&gt;</description>
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		<title>By: Sean</title>
		<link>http://www.crttbuzzbin.com/2008/12/16/pewinternets-future-a-mile-wide-and-an-inch-deep/comment-page-1/#comment-73416</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Tue, 16 Dec 2008 14:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingstonbuzz.com/?p=2256#comment-73416</guid>
		<description>You had to show a screenshot of WOW huh? Everytime I see that game I feel myself being slowly pulled back into my former addiction.  

On your last point...I definitely agree with you on the virtual reality aspect. People who have not played WOW have a hard time understanding that it&#039;s much more than a game. There are economies (which affect the real world when you have Chinese sweatshops set up to farm gold to be sold to players), social structures and even diseases that scientists have used to study real-life outbreak patterns: http://en.wikipedia.org/wiki/World_of_warcraft#Corrupted_Blood_plague_incident

If WOW was just a game, I don&#039;t think it would be as popular. It&#039;s the whole experience that addicts people and draws them in...particularly the interaction with other humans aspect. 

That line between virtual and reality is certainly blurring, and I think WOW has set the foundation for many more virtual worlds to come. Let&#039;s just cross our fingers and hope we don&#039;t wake up one morning wearing Tron outfits.</description>
		<content:encoded><![CDATA[<p>You had to show a screenshot of WOW huh? Everytime I see that game I feel myself being slowly pulled back into my former addiction.  </p>
<p>On your last point&#8230;I definitely agree with you on the virtual reality aspect. People who have not played WOW have a hard time understanding that it&#8217;s much more than a game. There are economies (which affect the real world when you have Chinese sweatshops set up to farm gold to be sold to players), social structures and even diseases that scientists have used to study real-life outbreak patterns: <a href="http://en.wikipedia.org/wiki/World_of_warcraft#Corrupted_Blood_plague_incident" rel="nofollow">http://en.wikipedia.org/wiki/World_of_warcraft#Corrupted_Blood_plague_incident</a></p>
<p>If WOW was just a game, I don&#8217;t think it would be as popular. It&#8217;s the whole experience that addicts people and draws them in&#8230;particularly the interaction with other humans aspect. </p>
<p>That line between virtual and reality is certainly blurring, and I think WOW has set the foundation for many more virtual worlds to come. Let&#8217;s just cross our fingers and hope we don&#8217;t wake up one morning wearing Tron outfits.</p>
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